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Rinniran
Artist, musician, game dev, and animator.

Age 25, Female

Your living room

Joined on 1/10/20

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Rinniran's News

Posted by Rinniran - March 17th, 2024


Great news!! I'm now able to get Godot's threads working in HTML 5, so that secures the stay on the Newgrounds release!!! The final versions of the stages are now being built, with stick city's layout completely finished with the graphics currently being added. Rapid progress is being made, and with the systems finalized, and a LOT of programming practices learned while not working on the project, it's getting closer and closer to actually getting finished! The update might actually be happening this year!


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The new workflow is: Stages first, enemies later. Not much has changed for the enemies outside the standard Stick Husks and Chasers. Enemies have been a bit of a rough patch, and while I know how to actually do them now, I think it's best to simply catch up on the stage design I've been neglecting up to this point.


Also, huge credit to ScouterEgg for the tileset! They've been an amazing help speeding up the process! (and their stage art is way better than mine)


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Posted by Rinniran - August 11th, 2023


Introducing the strafe button!


in this mode, Rian will enter a stance where he locks in on his current facing direction. In this mode, he's much more battle ready. (moveset still a WIP.) While strafing, Rian can utilize directional offensive abilities such as a reflector kick to reflect projectiles back at enemies, An upward scarf attack to deal with enemies from above, a parry, and more.



Also, Stage design updates:


Stick City C is in the works with a fully designed stage layout. Assets are currently being worked on, as well as the bosses.


Also, I've decided the game will be released on here on Newgrounds in it's ENTIRETY!

The reason simply being that I just want to, really. NG version might be missing some features such as the opening / animated cutscenes due to videos not being well supported in Godot 3.5, but I'll try to keep as much of the experience intact for the NG release. I'll end this update off with some concept art and behind the scenes peeks at development.


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v New Idle animation!

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1

Posted by Rinniran - July 22nd, 2023


Workin' hard!


Maybe I'll draw something more laid back! Maybe make a song that's dumb for a change!


Taking your work seriously 24/7 can be exhausting :^) . I've decided I feel like having fun, actually!


Here's a giraffe


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The giraffe in question


(also, for those of you DreamShock fans out there wondering how the game is doing, do you like games with OPTIONS?)


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3

Posted by Rinniran - February 19th, 2023


That's it, that's the post.


Posted by Rinniran - November 16th, 2022


New update for the update!


Since I'm done playing Sonic Frontiers, The game's back out of hiatus, and there have been some brand new changes!


  • Bindings are being worked on for all playstyles cause the options menu may take a bit


  • A training room has been made for new players to learn the controls before jumping in


  • The game now rewards the player for exploring, taking optimal routes, and using the AI's new friendly fire in clever ways


  • Hit pause and hit sparks are being implemented for attacking enemies


  • Turns out that Godot's Light2D is a resource hog, which is what causes the game's FPS in Stick City Part A to tank. Loads of them are now removed with only the most important ones in the environment staying activated


  • Audio no longer stutters if the game frame drops in the newgrounds version.


WHEN IS THE UPDATE RELEASING ALREADY, GOD DAMN IT?!


At the current moment, there is still work to do:


  • Boss AI and cutscenes have yet to be created at all


  • Pause / Main menu needs to be made at all


  • Rough edges such as voice retakes, audio stuff need to be done


  • Stage end needs to be created


  • Scoring system is still a huge WIP


  • NPCs very likely need interaction animations


Apologies for those who found the first version of the demo inaccessible. The version on NG right now is a quick and dirty port of the already rushed out the door SAGE demo, and as such is highly unpolished, and not at all my intended vision.


I've been paying attention and taking notes of ALL of the feedback in the comments, and honestly, getting all those pointers made me ecstatic! Everything I've read has been / is being carefully implemented into the game in order to make sure this next version does it all (or at least most of it) right!


And as always, here's the update video! (don't mind the broken chasers that don't die)




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1

Posted by Rinniran - October 24th, 2022


1.01d is in a bit of a rut at the moment!


Most of the stuff listed in the announcement post is complete except for:


-Stick City part B and C complete


and


-Customizable controls.


I'll figure out boss fights eventually.


As for what I do have, I made this here video a bit ago as an update piece and for people struggling with the demo.

(Make sure to turn on the captions! There's useful info inside!)


See you with the update eventually!





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Posted by Rinniran - September 12th, 2022


1.01b Update is being worked on right now and is coming soon!


What this update will bring:


  • Power Meter, now known as the OMEGA DRIVE is filled via special collectibles called "drivers" instead of collecting pieces and destroying enemies.
  • Stick husk bullets spawn at the tip of the cannon instead of directly at the enemy's position
  • Stick husks have a reduced fire rate and reduced hp
  • Hit pause when attacking enemies
  • The player can not be damaged in slow mode when defeating an enemy
  • 300, 400, 500, and 600 Pieces award the player with an extra life
  • Stick City Part B and C complete
  • Customizable controls

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2

Posted by Rinniran - January 31st, 2020


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1

Posted by Rinniran - January 10th, 2020


Hey, all! It's been a while since I've been on NG, but a lot has changed since my last visit, so I've decided that this is where I'll be publishing works from now on!