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Rinniran
Artist, musician, game dev, and animator.

Age 25, Female

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DreamShock V1.01D - Optimization And More!

Posted by Rinniran - November 16th, 2022


New update for the update!


Since I'm done playing Sonic Frontiers, The game's back out of hiatus, and there have been some brand new changes!


  • Bindings are being worked on for all playstyles cause the options menu may take a bit


  • A training room has been made for new players to learn the controls before jumping in


  • The game now rewards the player for exploring, taking optimal routes, and using the AI's new friendly fire in clever ways


  • Hit pause and hit sparks are being implemented for attacking enemies


  • Turns out that Godot's Light2D is a resource hog, which is what causes the game's FPS in Stick City Part A to tank. Loads of them are now removed with only the most important ones in the environment staying activated


  • Audio no longer stutters if the game frame drops in the newgrounds version.


WHEN IS THE UPDATE RELEASING ALREADY, GOD DAMN IT?!


At the current moment, there is still work to do:


  • Boss AI and cutscenes have yet to be created at all


  • Pause / Main menu needs to be made at all


  • Rough edges such as voice retakes, audio stuff need to be done


  • Stage end needs to be created


  • Scoring system is still a huge WIP


  • NPCs very likely need interaction animations


Apologies for those who found the first version of the demo inaccessible. The version on NG right now is a quick and dirty port of the already rushed out the door SAGE demo, and as such is highly unpolished, and not at all my intended vision.


I've been paying attention and taking notes of ALL of the feedback in the comments, and honestly, getting all those pointers made me ecstatic! Everything I've read has been / is being carefully implemented into the game in order to make sure this next version does it all (or at least most of it) right!


And as always, here's the update video! (don't mind the broken chasers that don't die)




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