Introducing the strafe button!
in this mode, Rian will enter a stance where he locks in on his current facing direction. In this mode, he's much more battle ready. (moveset still a WIP.) While strafing, Rian can utilize directional offensive abilities such as a reflector kick to reflect projectiles back at enemies, An upward scarf attack to deal with enemies from above, a parry, and more.
Also, Stage design updates:
Stick City C is in the works with a fully designed stage layout. Assets are currently being worked on, as well as the bosses.
Also, I've decided the game will be released on here on Newgrounds in it's ENTIRETY!
The reason simply being that I just want to, really. NG version might be missing some features such as the opening / animated cutscenes due to videos not being well supported in Godot 3.5, but I'll try to keep as much of the experience intact for the NG release. I'll end this update off with some concept art and behind the scenes peeks at development.
v New Idle animation!
Rinniran
The first thing wouldn't load as a gif, so I made it a youtube embed instead
(Also oof, I didn't account for not being able to zoom in on blog images)