Great news!! I'm now able to get Godot's threads working in HTML 5, so that secures the stay on the Newgrounds release!!! The final versions of the stages are now being built, with stick city's layout completely finished with the graphics currently being added. Rapid progress is being made, and with the systems finalized, and a LOT of programming practices learned while not working on the project, it's getting closer and closer to actually getting finished! The update might actually be happening this year!
The new workflow is: Stages first, enemies later. Not much has changed for the enemies outside the standard Stick Husks and Chasers. Enemies have been a bit of a rough patch, and while I know how to actually do them now, I think it's best to simply catch up on the stage design I've been neglecting up to this point.
Also, huge credit to ScouterEgg for the tileset! They've been an amazing help speeding up the process! (and their stage art is way better than mine)